History of Gaming | What's in a Game | Game Industry | Game Design |
---|---|---|---|
What is True
Before it began developing video games, Nintendo tried to expand into a number of markets that included taxis, Ramen noodles, and “light guns.” True or False
|
What is roguelikes
What game genre is distinguished as a particular type of RPG where the
worlds are randomly generated each time you play, allowing for a large amount of re-playability? sports games action games roguelikes |
What is a player-centric approach
Aasif has the following idea for a game: ‘I’ll survey all my gamer friends and find out what they think would be the most popular type of game to
make.’ If Aasif creates a game from this idea, what kind of approach is he taking? a sideways approach a top-down approach a player-centric approach a designer-centric approach |
What is True
A programming language is a formal system of coded commands that provide instructions for a computer.
True False |
What is an oscilloscope
In order to create the classic game Tennis for Two, what did William Higinbotham hook up to an analog computer?
a nuclear reactor an oscilloscope an accelerator a telescope |
What is Action-RPG
Dark Souls is a game where a player uses their skills and reflexes to
respond quickly to enemy attacks while they level up their character and equip new gear. What is the best genre descriptor for this game? Action-Strategy Strategic RPG Real-time Strategy Action-RPG |
What is from one to hundreds
When it comes to the process and all the tasks involved with making a video game, big gaming studios will generally break the tasks up among
many different people. What is the range in the number of individuals that might be included in a game design team?+ from 10 to 50 from one to hundreds minimum of 100 upwards of 300 |
What is sequences of quick drawings that depict the action and progression of the game
What are storyboards?
the collection of computer instructions and other files that constitute a piece of software software used to create game levels, maps, campaigns, or scenarios simplified programming systems or interfaces for creating interactions sequences of quick drawings that depict the action and progression of the game |
What is Nintendo 64
Which console represents the generation that marked the beginning of the3D era in console games?
NES Nintendo 64 PlayStation 2 Xbox 360 |
What is a Prototype a testable version of the feature.
Priscilla and her team have just finished brainstorming new ideas for a
feature to implement into their game. What should they do next? Create a new design document. Prototype a testable version of the feature. Debug the game. Add the feature to their marketing strategy. |
What is False
Although almost all game development teams have a producer, it is extremely rare to find a team with an assistant producer.
True False |
What is Rhythm
Bust a Groove is a games series where players match movement
sequences as characters dance onscreen, scoring bonuses for timing certain button presses with the beat. What best describes this series’ genre? Puzzle Rhythm Sports Adventure |
What isNintendo
Across its history, which console manufacturer places the most emphasis
on innovations in controls? Atari Sony Microsoft Nintendo |
What are the most important factors to this reviewer?
What is an example of an appropriate element to consider when evaluating a game review?
Do I like the personality of the game reviewer? Did the reviewer agree with my personal opinion about the game? What are the most important factors to this reviewer? Is the reviewer an intelligent person? |
What is True
The product development director or executive producer on a senior management team manages the producers and overall development planning.
True False |
What isa player-centric approach
Aasif has the following idea for a game: ‘I’ll survey all my gamer friendsand find out what they think would be the most popular type of game to make.’ If Aasif creates a game from this idea, what kind of approach is he taking?
a sideways approach a top-down approach a player-centric approach a designer-centric approach |
What is True
Today's consoles and games have audio features that rival cinematic
audio. True False |
What iswhether they require a television
What is the defining difference between a handheld or mobile console and “home” consoles like the Atari, NES, or Playstation 4?
the size of the console whether they require a television the complexity of controls the type of games they offer |
What is Ubisoft
Which company is an example of a AAA Studio?
Ubisoft Nitrome Mojang ChuckleFish |
What is how to create a game that will stand the test of time and remain popular for years to come
When you design a game following the player-centric approach, what should your only focus be?
how to challenge your player and give them a near impossible game objective how to draw your players into the game and give them an immersive gaming experience how to create a game that will stand the test of time and remain popular for years to come how to express your innermost thoughts and feelings through your game’s overall experience |